I use a wide array of software to create visually compelling, artistic and photo realistic immersive environments and assets to be used in a real-time rendering solutions, games and other software applications.  Everything you see here was rendered in real time using the Unity 3D game engine.

 

 

“Untitled Virtual Cinematic Experience” VR experiment to showcase my excitement for Oculus.”

What started off as a work project for Cloudesign became an on going, personal project.  It is a work in progress and is updated almost daily.  I plan on the completed project being a prototype game that showcases my abilities.

Tools used for this project:
Unity – Middleware
C#
Marmoset – Skyshop/IBL & Shaders
Maya – Modeling, UV Layouts, FBX Generation
VUE – HDR and IBL Generation
Photoshop – Texture Editing
Mandelbulb3D – Fractal Texture Generation

 

 

Realtime Rendering for Toyota Through Northern Vision Studios and other pre-vis clients? ((Unclear))

Tools used for this project:
Unity – Middleware
C#
Marmoset – Skyshop/IBL & Shaders
Maya – Modeling, UV Layouts, FBX Generation
VUE – HDR and IBL Generation
Zbrush – Rock Formations
Photoshop – Texture Editing
Genetica – Texture Generation

 

 

Game Assets for Middleware 

Tools used for this project:
Unity – Middleware
C#
Maya – Modeling, UV Layouts, FBX Generation
Photoshop – Texture Editing

Various art assets I made for various games, projects and stuff.  All designed to be used in real time rendering situations (Games, VR, AR and more)